Mystic Tiger Games is happy to announce that our first game, Manaforge, is now live on Kickstarter!
Click here to view the campaign page:https://www.kickstarter.com/projects/1333804104/manaforge-a-game-of-crafting-magic-items
With fair market pricing, cheap shipping, completed artwork, streamlined rules, several glowing reviews, and a large base of eager fans, we're confident that Manaforge will be successful!
Head on over to our Kickstarter campaign page and help support our project today!
All 92 cards, together for the first time
Mystic Tiger Games is proud to announce that the artwork for Manaforge is done! All 72 item cards and all 20 item cards are now illustrated! Each illustration is completely unique as well, with the exception of three cards. (The three Mana Prism cards share their background art but have different numbers of prisms pictured.)
With this out of the way, Manaforge is one step closer to being a reality. Not only does this reduce the amount of time needed before the game's files can be sent to the manufacturer, but it also reduces the Kickstarter goal amount, as funds for the artwork are no longer needed.
Manaforge launches on Kickstarter on March 27th! Are you ready to start crafting?
It's time! Mystic Tiger Games is happy to announce that we will be relaunching our Kickstarter campaign for Manaforge on Monday, March 27th, 2017!
With a lower funding goal, lower priced pledge tiers, and artwork 100% finished before launch day, we're certain that Manaforge will be a much more attractive product to prospective backers. We hope that everyone will be ready to join in as soon as we launch.
In addition to launch day, we will be having Learn and Play events at a couple of game store locations in the Orlando area in the week prior to the launch. We're working on possibly having food for the participants and prizes for the winners! Come on over and show your support for Manaforge!
Stay tuned for more updates! We will be posting more announcements as the final pieces of artwork and the Kickstarter page are completed and the launch events are finalized.
The playtest schedule for Prototype Con 2017 has been released! Both Manaforge and Suicidal Cabbages will be available to play at the convention, complete with rules explanations.
Suicidal Cabbages will be available to playtest during Session 4 of the convention, Saturday February 25th from 2PM until 5PM.
Manaforge will be available to playtest during Session 5 of the convention, Sunday February 26th from 10AM to 1PM.
For the full gaming schedule at Prototype Con, please look here:http://www.expeditionprototypecon.com/schedule
If you're in the Kissimmee area this weekend, we hope you'll stop by the Flamingo Waterpark Hotel and check us out!
There have been several new developments since I last posted. Most of them good. :)
I recently received the new batch of Manaforge prototypes. Yay! Ten new copies of Manaforge to play with. I have to say, though, that these copies aren't quite as good as the last ones. The colors are a bit off (they changed their upload process to take RGB files instead of CMYK), the rulebook is flimsy (somehow it lost the high-quality paper setting, even though I'm sure I checked it), and some of the indented dice have bulges on one side that make them unsuitable for rolling. Oh well, it's good enough as is.
Out of the ten prototypes, five of them are already gone. Four of them were shipped out to game reviewers; I'm going to be getting more review videos for my relaunch. One copy went to my family up in Michigan. (Live near Kalamazoo? Email me and we'll see about setting up a demo.) I think I'm going to hang onto 3 or 4 copies, to be able to do demos and create my own tournaments and such. Still, that leaves me with a spare copy or two. Not sure where those should go.
I've started work on the Kickstarter page for the new campaign. There's nothing there to see yet, it's just an empty page with some pledge tiers. I'm planning on opening up the KS preview link before the launch, so people can give feedback, but it will be a while before we get to that point.
Artwork for the game is rolling in on almost a daily basis. At the start of the year, Manaforge needed 21 more pieces of artwork. As of right now, that number is down to approximately 10. The game's art will definitely be completed before the Kickstarter launches; I'm estimating all the cards will be ready around the beginning of March.
As far as a launch date, I'm currently targeting March 27th. Note that this is a tentative date at the moment; I'm still worried there might be some glitches with coordinating reviews and advertising and such. Still, that seems like an attainable goal and it's likely I will finalize that date before the end of this month.
Last but not least, Prototype Con is coming up later this month! Mystic Tiger Games will definitely be there demoing a prototype version of our other game, Suicidal Cabbages. Depending on the availability of demo time and space, we might also be showing off Manaforge. If you're anywhere near Kissimmee on February 25th, please stop in and see us!
And that's it for now. I'm hoping to have a couple of images of the new cards up soon. Stay tuned!
Happy 2017 everyone! Quick status update, since it's been about three weeks since I last posted.
- Most importantly, I recently placed an order for another batch of ten prototype copies of Manaforge. I will probably hang onto one of them, donate a copy or two to prototype libraries or other places where they can get playtested, and send out the rest to game reviewers. These new prototype copies have all of the artwork competed up to this point, and also have the latest batch of rules tweaks.
- Speaking of reviewing, I already have a few game reviewers express an interest in doing reviews before the Kickstarter relaunch. We're gonna try to get the attention of as many people as possible before launch time, and finding reviewers with large audiences is always helpful. :)
- Manaforge's artwork is back at full speed. Of the 21 remaining cards, 14 of them are currently out for illustration, and the remaining 7 will be close behind. I anticipate all of the game's art will be done by the end of February.
- I'm currently reviving the production and shipping quotes for Manaforge. The quotes I had previously were useful for estimation but those expired; I need fresh numbers before I can launch again. While I haven't selected which companies I'm using for 100% sure, I am heavily leaning towards two in particular, one for production and one for shipping. (There might be a third in there, if I end up using a different company for freight shipping versus fulfillment.)
- Prototype Con is coming up soon! I will definitely be demoing Suicidal Cabbages there, but I will still have a copy of Manaforge available for play. Also, depending on the designer turnout at the con, there might be sufficient time for me to demo Manaforge as well.
And that's it for now. A lot of my time is taken up by coordinating with my artists, and with doing end-of-year paperwork. Hopefully the next time I post, I will have the new prototypes in hand. I'll definitely be taking pictures! :)
Manaforge is now available to play on the Tabletop Simulator platform on Steam!This makes two options for playing Manaforge on Steam (Tabletopia is available on Steam as well), as well as a way to play from within your web browser (Manaforge can be played on the Tabletopia web site using the Unity plugin).
In order to play, you will need to purchase Tabletop Simulator if you don't already have it. (It typically costs $20, but 50% off sales are frequent.) Once you have the game, either search the Workshop directory for "Manaforge", or go to the following link and 'subscribe' to the mod:http://steamcommunity.com/sharedfiles/filedetails/?id=826257424
And that's it! The next time you open Tabletop Simulator, the game will be available to play in the Workshop section.
Please note that, like it's Tabletopia counterpart, the version of Manaforge
on TTS is a 'preview' version. That means that while the game rules are complete and should not be changing, a couple the cards are still undergoing minor balance tweaks, and the game's artwork is not finished. If you ever run across a discrepancy between the rulebook and the game's cards, the cards are probably correct.
Success! I recently received seven more illustrations for Manaforge's Talent cards. That completes this particular batch of twenty; all of the cards in the Talent deck now have art. Two decks down (Talent and Dawn), two to go. Yay!
As always, I have the new artwork up on the Tabletopia version of the game.https://beta.tabletopia.com/play/manaforge-yfi2pw
Additionally, my plan is to revive the Tabletop Simulator version of Manaforge
. I uploaded it there a long while ago, but it is a very old version and was never made public. I hope to change that soon.
Stay tuned! With the new year and some fresh funding on the way, I should be ramping back up on the artwork very soon. And once the artwork is done, a new batch of prototype copies will be close behind.
The holiday season begins! Hope everyone had a good Thanksgiving.
It's been quiet lately for Manaforge
. The only news since my last update is more quotes. I've contacted a total of eleven companies for quotes for the production of Manaforge
. Out of those, I've gotten quote numbers from nine of them.
My original goal for Manaforge
was to get the production cost per game to less than $10. That way, using the 'times five' rule for board games, I can reasonably ask for the retail price to be $50. For my first Kickstarter launch, the per-unit game price worked out to $10.86, for a batch of 1000 games. Looking at some of the quote numbers I'm getting back, while I don't think I'll get to below $10, I think I can get pretty close. It looks like I'll be able to get a per-unit price of roughly $10.20, give or take a few pennies, which means I'll be saving about 60 cents per game, or about $600 off of the funding goal for my relaunch.
It's interesting to see the range of numbers coming back from the production companies. Most of the prices have been larger, some significantly so. (A couple of those have included prices for freight shipping, which I'd prefer to handle separately, or at least have separated out so I can select the best price.) A couple of the price quotes have been smaller than the one from the company I'm considering using. However, those are coming from lesser-known companies, where I don't have good examples of their component quality. (Caveat Emptor and all that.) In all, the current leader has a reasonable price and well-known quality. I'm still getting a couple more quotes back, so I haven't chosen for sure, but there is definitely a clear current winner.
Not much else going on at the moment. I still have a promising company to do fulfillment and some possibilities for freight shipping. The artwork is still ongoing, but running slowly due to lack of funds. (Hopefully that will be fixed soon.)
I'm currently accumulating a list of various board game reviewers, bloggers, and streamers. My intent is to start sending emails out when I get closer to launch, see who would be interested in posting some information about Manaforge
and help get attention for it. I will be printing up another batch of prototype copies to send out for review, though I expect that I won't be able to make as many as I will need. I'm hoping some of the reviewers will be able to get a favorable impression of the game from playing it online. If anyone has a favorite reviewer or list of reviewers, send me an email! I need to get as many names as possible.
Speaking of online, I've updated the version of Manaforge
on Tabletopia with some new artwork and some minor rules tweaks. If you haven't played it already, please check it out:https://beta.tabletopia.com/play/manaforge-yfi2pw
And one more piece of news: There is currently an unofficial contest warming up on the BoardGameGeek website. The contest is to select the "Most Anticipated Game of 2017". Manaforge
is on the list, but needs a lot more votes. As of this writing, the content is in the 'nomination' phase, basically the first selection round. Only the 50 games with the most nomination votes will be considered for the final selection. So, I need help getting Manaforge
past the first round. If you are a member of BoardGameGeek, please click through the following link, and give Manaforge
a thumbs-up. Each click on the green button counts as one nomination vote. Help get us into the running! (Even if Manaforge
doesn't win, just surviving the nomination round will help to get us noticed.)