We have returned home safely from our trip to Atlanta. ProtoATL was an amazing convention! I'm happy that we got to reconnect with old friends, meet new people, make new contacts, and of course play lots of games. I got to try out a lot of other designers' prototypes while I was there, and while some were definitely better than others, the point is that I was able to offer feedback that could hopefully make their games better.
Of course, Nebula got played too. I managed to get in 7 playtests of Nebula while I was there. I'd like to think the game went over well; I had many players compliment the game when they were done playing, and I even had a couple of players approach me days afterwards to tell me that Nebula was one of their favorite games of the con. Success!
Of course, Nebula was not without flaws. I had to make an on-the-fly rule change to the game's goals, as that mechanic was confusing players. This will end up being an overhaul of a relatively small mechanic, so hopefully I can make it better and easier to understand this time. I also received a ton of suggestions for visual improvements to the game, which I passed along to my graphic designer; hopefully we can settle on the game's look and feel and get all of the visual confusion ironed out in the process.
I'm still crunching through all of the feedback I received on Nebula. Working on making a list of what changes I'm going to make next.
Oh, and I'm suffering from con crud now. Yuck. Hopefully I'll be well again soon. Lots of work left to do on this.
Of course, Nebula got played too. I managed to get in 7 playtests of Nebula while I was there. I'd like to think the game went over well; I had many players compliment the game when they were done playing, and I even had a couple of players approach me days afterwards to tell me that Nebula was one of their favorite games of the con. Success!
Of course, Nebula was not without flaws. I had to make an on-the-fly rule change to the game's goals, as that mechanic was confusing players. This will end up being an overhaul of a relatively small mechanic, so hopefully I can make it better and easier to understand this time. I also received a ton of suggestions for visual improvements to the game, which I passed along to my graphic designer; hopefully we can settle on the game's look and feel and get all of the visual confusion ironed out in the process.
I'm still crunching through all of the feedback I received on Nebula. Working on making a list of what changes I'm going to make next.
Oh, and I'm suffering from con crud now. Yuck. Hopefully I'll be well again soon. Lots of work left to do on this.