New post time! Catching up with what I've been up to over the past couple of weeks.
Graphic Design & Artwork
The image above represents how far the appearance of the game has come since I was in development mode. The left is my prototype, the right is with both the new graphic design and the ship artwork added. (Yup, the ships will have artwork! This is the first completed one, the other four are currently in progress.) Same game, same mechanics, but quite a bit more polished, if I do say so myself. There are still a few improvements left to do; I want to improve the background and give the 'unstable star' in the far back a lot more presence, and I want to put a frame of some sort around the ship name so it's not just... well... floating there. But it's still come a long way.
Kickstarter Prelaunch
I did it! After some various gymnastics with Kickstarter, I've managed to get the prelaunch thing figured out. (It's not all that difficult, but it does take some inside knowledge.) Anyone can now navigate to the URL and see the KS campaign stub, complete with a 'notify me' button:
https://www.kickstarter.com/projects/1333804104/stellar-drift-a-pull-and-write-board-game
On top of that, you may have noticed the QR code in the top-right of the image. Scan that in and follow the link and it will take you to the same prelaunch page. Win!
Preview Copies
We are getting close to having some preview copies of Stellar Drift in hand. I've started placing orders for the various parts, not a small feat considering that I'm having to order from multiple print-on-demand places together to get this done. (Different companies have different specialties and prices, I'm doing what I can to not spend all of my budget on this step.) It will be a couple of weeks until I have everything, between time to print everything plus time to get it shipped here. But it should be worth the wait.
Previewers
I've been a little lax here. I haven't picked up much in the way of new content creators since I last posted. But I have a plan to fix that. A few new avenues of finding people have opened up recently, and over the next week I'm planning on poking into that particular pool. I'd like to think that Stellar Drift has enough visual presence at this point that just showing it to people and giving them a brief overview is enough to spark at least a little interest. I'm hoping that will be enough as I try to convince content creators to actually play the game and post their opinions on it on their media(s) of choice. And with the preview copies coming in soon, my chances of that working out go way up. Here's hoping.
That's it for now. I should have more to report once the preview game copies start showing up. I'm still aiming for January 2024 to run my Kickstarter campaign, so far there haven't been any major obstacles to that. Here's hoping it stays that way!
Graphic Design & Artwork
The image above represents how far the appearance of the game has come since I was in development mode. The left is my prototype, the right is with both the new graphic design and the ship artwork added. (Yup, the ships will have artwork! This is the first completed one, the other four are currently in progress.) Same game, same mechanics, but quite a bit more polished, if I do say so myself. There are still a few improvements left to do; I want to improve the background and give the 'unstable star' in the far back a lot more presence, and I want to put a frame of some sort around the ship name so it's not just... well... floating there. But it's still come a long way.
Kickstarter Prelaunch
I did it! After some various gymnastics with Kickstarter, I've managed to get the prelaunch thing figured out. (It's not all that difficult, but it does take some inside knowledge.) Anyone can now navigate to the URL and see the KS campaign stub, complete with a 'notify me' button:
https://www.kickstarter.com/projects/1333804104/stellar-drift-a-pull-and-write-board-game
On top of that, you may have noticed the QR code in the top-right of the image. Scan that in and follow the link and it will take you to the same prelaunch page. Win!
Preview Copies
We are getting close to having some preview copies of Stellar Drift in hand. I've started placing orders for the various parts, not a small feat considering that I'm having to order from multiple print-on-demand places together to get this done. (Different companies have different specialties and prices, I'm doing what I can to not spend all of my budget on this step.) It will be a couple of weeks until I have everything, between time to print everything plus time to get it shipped here. But it should be worth the wait.
Previewers
I've been a little lax here. I haven't picked up much in the way of new content creators since I last posted. But I have a plan to fix that. A few new avenues of finding people have opened up recently, and over the next week I'm planning on poking into that particular pool. I'd like to think that Stellar Drift has enough visual presence at this point that just showing it to people and giving them a brief overview is enough to spark at least a little interest. I'm hoping that will be enough as I try to convince content creators to actually play the game and post their opinions on it on their media(s) of choice. And with the preview copies coming in soon, my chances of that working out go way up. Here's hoping.
That's it for now. I should have more to report once the preview game copies start showing up. I'm still aiming for January 2024 to run my Kickstarter campaign, so far there haven't been any major obstacles to that. Here's hoping it stays that way!