Round two of me trying to start posting more often. Today's post is about my gaming having a...
New Look
As you might have noticed from the image on this post, we've been hard at work on making Stellar Drift look good. I say 'we' because there's no way I could have done this on my own. Instead, I recruited the services of Justin Lynch, the graphic designer that worked on Manaforge, to make this game shine. And so far he's been doing a great job of it. The images for the ship track boards aren't quite ready yet, but the ship sheets themselves are more than presentable. (And that's not even with the ship artwork that's currently being worked on.)
All the same concepts from my prototype version are here, just better.
The end result here looks much more polished than the brightly colored mess that was my prototype. And this is just one sheet... there are plenty more to go.
This is starting to actually look like a professional game. Who'da thought? :)
New Look
As you might have noticed from the image on this post, we've been hard at work on making Stellar Drift look good. I say 'we' because there's no way I could have done this on my own. Instead, I recruited the services of Justin Lynch, the graphic designer that worked on Manaforge, to make this game shine. And so far he's been doing a great job of it. The images for the ship track boards aren't quite ready yet, but the ship sheets themselves are more than presentable. (And that's not even with the ship artwork that's currently being worked on.)
All the same concepts from my prototype version are here, just better.
- The squares representing the cost to repair for each ship space now have extra symbols inside of them, to make them easier to tell apart and to help with color-blindness issues. (The plan is to make the cubes pulled from the bag have the same symbols on them. Not exactly sure yet how I'm going to pull that off.)
- The ship 'sections', regions of the same background color, now have a background texture, again to help with ease of recognition.
- All of the reward symbols have been changed out. Only the 'engines' symbol looks anything like the original. (Well, and the 'ladder' symbol, but there's only so much you can do with that.)
- The current background is a placeholder, but it's closer to what the final one will look like. (We're not in a Nebula anymore, but instead floating around an unstable star. Expect that that will feature in the final version.)
- The silver frame is also a placeholder. The final ships will be enclosed by artwork making the whole thing look like an actual spaceship. For reference, think of the video game FTL: Faster Than Light.
The end result here looks much more polished than the brightly colored mess that was my prototype. And this is just one sheet... there are plenty more to go.
This is starting to actually look like a professional game. Who'da thought? :)