Quick post this time.
We're currently gearing up for a game prototype convention at the end of this month. It's called ProtoATL, and it's located in Atlanta, Georgia. We've been to one of these before, and it's totally worth it. Lots of other designers, playtesters, and publishers all gathered in one place. Great opportunity to get lots of crunchy feedback on Nebula, meet new people, and develop lots of useful contacts. While it's most useful for designers looking to get their games signed by publishers, there is something useful for everyone there.
I'm currently busy prepping my game for the convention. Making some last minute game tweaks, printing out promo materials, making sure I have enough spare supplies in case I need to make changes while I'm there, and gathering pads and forms to take notes and get feedback. Not to mention planning our route and food and such.
With some luck, Nebula will come back better than it is now. Or, at least, I will have ideas for improving it. (I'm not really sure what would constitute an improvement; I'd like to think the game is pretty well off as it is. But I know it's not perfect.)
Game on!
We're currently gearing up for a game prototype convention at the end of this month. It's called ProtoATL, and it's located in Atlanta, Georgia. We've been to one of these before, and it's totally worth it. Lots of other designers, playtesters, and publishers all gathered in one place. Great opportunity to get lots of crunchy feedback on Nebula, meet new people, and develop lots of useful contacts. While it's most useful for designers looking to get their games signed by publishers, there is something useful for everyone there.
I'm currently busy prepping my game for the convention. Making some last minute game tweaks, printing out promo materials, making sure I have enough spare supplies in case I need to make changes while I'm there, and gathering pads and forms to take notes and get feedback. Not to mention planning our route and food and such.
With some luck, Nebula will come back better than it is now. Or, at least, I will have ideas for improving it. (I'm not really sure what would constitute an improvement; I'd like to think the game is pretty well off as it is. But I know it's not perfect.)
Game on!