It's been too long since I last posted. Again. Oh well; I'll get the hang of this consistency thing eventually. :) There have been a lot of developments since my last post, tho:
Production Proof
Around the end of August, I received the production proof copy of Manaforge! Yay! Finally got to see what the production version of my game is going to look like. Overall, I'm very happy with how it came out. Here are some photos:
Production Proof
Around the end of August, I received the production proof copy of Manaforge! Yay! Finally got to see what the production version of my game is going to look like. Overall, I'm very happy with how it came out. Here are some photos:
Overall, this looks great! My thoughts:
- The box is nice and beefy; about half an inch thicker than my prototype, and a fair bit more sturdy.
- The rulebook is easy to read, but a few of the pages look a little washed out. It's not consistent, tho, so I'm thinking it's just a by-product of it being a pre-production copy.
- The chipboard containing the gem tokens is nice and thick; these look good and will hold up well to heavy use.
- The player mats are a pleasant surprise. While my prototype had good but floppy heavy paper, these mats are as thick as the gem tokens, meaning they will hold up well to punishment. Plus, the corners are rounded! It wasn't my intention to have the mats that way, but in retrospect it's a great idea. It makes them even more resistant to damage.
- The gameboard looks good. Oddly enough, it's actually slightly lighter than my prototype version. But I'm still happy with it.
- Love the anvil token! I was especially concerned about this, because while I saw the shape of it earlier, this is the first time I've seen it painted its proper color. I was hoping for a little darker of a color, but overall I'm happy with the silver color and don't think it's worth trying to change it.
- The dice look great! The symbols are sharp and easy to understand. I was wondering about how some of the symbols aren't centered, but that is a byproduct of the manufacturing process and not something that can be improved. I'm also thinking that the gray 'wind' color and the blue 'water' color are kind of similar, but just like the anvil color its a detail that's not worth changing. Besides, the dice are always discernible by the symbols on the anyway; the game is meant to be color-blind friendly.
- The cards are great! Bright, vibrant colors on sturdy cardstock. The cards in Manaforge aren't shuffled much, so these will hold up a very long time.
- The cardboard insert for the box is simple but does the job. Especially since I will very likely be doing an expansion for this game (hint hint), I wanted to have the extra room to grow.
Manufacturing Complete?
Over the past few days, I've been busy coordinating between the factory in China making my games, and the shipping company in the U.K. The chatter I've been hearing from the factory indicates that my batch of games is either done, or is very close to it. It sounds like they're setting up the final details for the shipping, which indicates to me that they have something that is just about ready to ship. :) I'm still waiting for confirmation, but the batch of games should be heading to the fulfillment center soon. Yay!
Good thing too, because this is taking longer than I expected. I built some extra time into my Kickstarter shipping estimate, and I've already burned through all of that. While I wanted to start sending games out to backers in November, at the moment it's looking like it will be early December instead.
BackerKit Lockdown
In BackerKit, the company I'm using as my pledge manager, locking down means finalizing all of the game orders. Once I've done that, people can no longer change their pledge level or order additional copies of Manaforge. I wanted to start this process a week ago, but at the moment I'm wrestling with trying to get more people to complete their surveys. Right now I'm at 95% of the surveys completed, which is very good. But I would really like that number to be at 100%.
I can just manually close out many of the incomplete surveys. A large number of them are from people that just pledged $1, giving them access to the pledge manager. If they haven't upgraded to a full copy of the game by now, then I figure they are not going to.
I also have a few pledges that failed, meaning that Kickstarter was not able to charge their credit cards for the pledge amount. I have emailed those people to remind them that I need payment information if they are going to receive their games, but since I haven't received any funds from those people, if I don't hear back from them, I can go into the BackerKit system and just cancel those pledges. Nobody loses anything.
Then there are the problem pledges. I have three people that pledged for a full copy of Manaforge, and they were successfully charged for those games on Kickstarter. So, I have their money already. I want to send these three people their games, but they haven't completed their surveys, meaning that I don't have their addresses. I've tried sending Kickstarter messages and emails, but haven't received any replies yet. I guess I will hold onto copies of Manaforge for these three, in case they do eventually show up, but I don't know what else I can do for now.
Suicidal Cabbages
I've also put some work into my other game prototype recently. If you're in the Orlando area, there will be a playtesting session at the Coliseum of Comics in the Orlando Fashion Square Mall, Saturday October 14th from 11am to 7pm. I don't know yet exactly which time slot I will be getting, but I'm sure I will be there. Come on over and try making some coleslaw! :D
And that's it for now! So close to finishing the manufacturing phase of this journey, and starting on the shipping phase. I will post again when I have more solid information.
- The box is nice and beefy; about half an inch thicker than my prototype, and a fair bit more sturdy.
- The rulebook is easy to read, but a few of the pages look a little washed out. It's not consistent, tho, so I'm thinking it's just a by-product of it being a pre-production copy.
- The chipboard containing the gem tokens is nice and thick; these look good and will hold up well to heavy use.
- The player mats are a pleasant surprise. While my prototype had good but floppy heavy paper, these mats are as thick as the gem tokens, meaning they will hold up well to punishment. Plus, the corners are rounded! It wasn't my intention to have the mats that way, but in retrospect it's a great idea. It makes them even more resistant to damage.
- The gameboard looks good. Oddly enough, it's actually slightly lighter than my prototype version. But I'm still happy with it.
- Love the anvil token! I was especially concerned about this, because while I saw the shape of it earlier, this is the first time I've seen it painted its proper color. I was hoping for a little darker of a color, but overall I'm happy with the silver color and don't think it's worth trying to change it.
- The dice look great! The symbols are sharp and easy to understand. I was wondering about how some of the symbols aren't centered, but that is a byproduct of the manufacturing process and not something that can be improved. I'm also thinking that the gray 'wind' color and the blue 'water' color are kind of similar, but just like the anvil color its a detail that's not worth changing. Besides, the dice are always discernible by the symbols on the anyway; the game is meant to be color-blind friendly.
- The cards are great! Bright, vibrant colors on sturdy cardstock. The cards in Manaforge aren't shuffled much, so these will hold up a very long time.
- The cardboard insert for the box is simple but does the job. Especially since I will very likely be doing an expansion for this game (hint hint), I wanted to have the extra room to grow.
Manufacturing Complete?
Over the past few days, I've been busy coordinating between the factory in China making my games, and the shipping company in the U.K. The chatter I've been hearing from the factory indicates that my batch of games is either done, or is very close to it. It sounds like they're setting up the final details for the shipping, which indicates to me that they have something that is just about ready to ship. :) I'm still waiting for confirmation, but the batch of games should be heading to the fulfillment center soon. Yay!
Good thing too, because this is taking longer than I expected. I built some extra time into my Kickstarter shipping estimate, and I've already burned through all of that. While I wanted to start sending games out to backers in November, at the moment it's looking like it will be early December instead.
BackerKit Lockdown
In BackerKit, the company I'm using as my pledge manager, locking down means finalizing all of the game orders. Once I've done that, people can no longer change their pledge level or order additional copies of Manaforge. I wanted to start this process a week ago, but at the moment I'm wrestling with trying to get more people to complete their surveys. Right now I'm at 95% of the surveys completed, which is very good. But I would really like that number to be at 100%.
I can just manually close out many of the incomplete surveys. A large number of them are from people that just pledged $1, giving them access to the pledge manager. If they haven't upgraded to a full copy of the game by now, then I figure they are not going to.
I also have a few pledges that failed, meaning that Kickstarter was not able to charge their credit cards for the pledge amount. I have emailed those people to remind them that I need payment information if they are going to receive their games, but since I haven't received any funds from those people, if I don't hear back from them, I can go into the BackerKit system and just cancel those pledges. Nobody loses anything.
Then there are the problem pledges. I have three people that pledged for a full copy of Manaforge, and they were successfully charged for those games on Kickstarter. So, I have their money already. I want to send these three people their games, but they haven't completed their surveys, meaning that I don't have their addresses. I've tried sending Kickstarter messages and emails, but haven't received any replies yet. I guess I will hold onto copies of Manaforge for these three, in case they do eventually show up, but I don't know what else I can do for now.
Suicidal Cabbages
I've also put some work into my other game prototype recently. If you're in the Orlando area, there will be a playtesting session at the Coliseum of Comics in the Orlando Fashion Square Mall, Saturday October 14th from 11am to 7pm. I don't know yet exactly which time slot I will be getting, but I'm sure I will be there. Come on over and try making some coleslaw! :D
And that's it for now! So close to finishing the manufacturing phase of this journey, and starting on the shipping phase. I will post again when I have more solid information.